no random battles
Part 2 - Adding Dropped Money / Items
for RPGMaker 2000

by: doublenegative@digitalrice.com
The Double Negative Site


If you didn't read Part 1 - Setting Up the Monster, then you better click here and read that first! Because you will be lost if you don't... Anyway, on Part 2 you will learn how to make the monster you killed drop money or items!


  1. First off, make sure that the monster you chose to use DOES NOT drop money, he only gives exp.
  2. Second off, you will need a charset of gold. You can download the one I made here. Make sure you import this into RM2K before going to Step 2.
  3. Now, if you are not in the monster event, then please go to it. Make sure you are on Page 1, and click on the switch you added called "Killed Slime-1" and rename it to "slime1(#)". Next move it under the "ESCAPE" heading (move both of them on part little sections). I'll explain why you do this in part 3.
  4. Under the very first "VICTORY" title, add a new variable and name it "MONEY RANDOMIZER", set it to "Rand" 1 to 2. Click OK. Under that, add a "Fork Conditions" and choose the "MONEY RANDOMIZER" as the variable, and 1 as the number, and choose "same" and make sure "Add ELSE case" is checked and click OK.
  5. Under where it says "FORK Optn" add a new switch and call it "slime1($)", and under the "ELSE" case add a new switch and call it "slime1($$)" and click OK.
  6. Under the "ESCAPE" case add the "slime1(#)" switch.
  7. Now select everything from the "MONEY RANDOMIZER" variable to the end of the "Fork Conditions" you just added. Copy them and paste them under the second "VICTORY" heading. And then put another "slime1(#)" under the other "ESCAPE" case.
  8. Now click on "New Page" and make it activate by the switch "slime1($)". Now click on the "Set..." button to add a graphic. Choose the "gold" charset I had you download, and choose the small coin. Put the settings as follows:
    Event Start Condition:  On Hero Touch
    Position:  Below Hero
    Animation Type:  Fixed Direction
    Movement Speed:  6: x4 Faster
    Movement Type:  Stay Still
  9. Now, in the event commands box add a "Play Sound Effect..." option and choose "Desicion2" and make the tempo all the way up. Next choose "Change Gold Held..." and choose to increase gold by 5. Next choose "Change Switch..." and choose "slime(#)".
  10. Next, at the top of the event, choose "Copy Page" then "Paste Page". On the newly pasted page you only have to change 3 things. Make it active by "slime1($$)", change the graphic to the pile of small coins, and make it increase gold by 25.



    CLICK HERE TO DOWNLOAD IMAGES OF THE FINISHED PRODUCTS FOR PART 2 (74 kb)


    Just keeps gettin' better and better!

    PART 3 »


    Skip to Part:
    Part 1 - Setting Up the Monster
    Part 3 - Finishing Up


    Feel free to distribute this tutorial wherever you want to! Please visit my site by clicking the link at the top of the page. It is a Megaman site for now, but I'm working on the RM2K section of it. But please give me credit.


    © doublenegative@digitalrice.com
    Feel free to email me questions or comments :)
    And if you find anything wrong with this tutorial.