no random battles
Part 3 - Finishing Up
for RPGMaker 2000

by: doublenegative@digitalrice.com
The Double Negative Site


Well, you're still alive to this far, and I hope you are doing rather well with this whole thing. I hope you haven't had any trouble, because I explained this the best I could... Anywayz, this part just has stuff to spice up your event.


  1. I know I should have told you this first, but, it's not big deal, but to help organize your enemy switches, I would recommend on the switch menu, making the list go to 900 and starting at 801 as your first enemy, this way, your enemies stay out of the way of your game switches. But, you don't have to, just find a way not to get normal switches and enemy switches confused with one another.
  2. Now to add some effects for when the monster dies. On page 1, there should be an "END" at the very bottom of it when you scroll down. After the "END", add the sound called "Kill8" and set the tempo 3 notches after the 100% mark. Then after that add a "Flash Character" option and choose to effect "this event" and set the time thing at 2 (for .2 seconds) and click on "wait until done".
  3. Next we will add a cool death scene. Click on the first "Start Combat" you have on page 1 and edit it. Make the "Defeat Case" have the "Add Case" option checked and click OK. It should add a new case called "DEFEAT" under the "ESCAPE" case. Under the "DEFEAT" case make it play the music you have it play when you get a game over. Then add a "Set Screen Tone" and put the Red at 200, and the Blue and Green at 0, put the second thing at 10 (for 1 second) and choose "Wait until done" and click OK. Then add a "Flash Character", put the Red, Green, and Blue to 0 and the power to 31 put the second thing at 10 (for 1 second again) and don't check the "wait until done" option and click OK. Then add another "Set Screen Tone" but for this one make the Red, Green, and Blue set at 0 and the time at 20 (for 2 seconds) and check "wait until done" and click OK. Next add the "Game Over" option. Now do the same for the other "Start Combat" on page 1. You can just cut and paste.
  4. The last thing to do is reset the enemy. This is the easiest part. On ALL of the doors that exit the room put switches that turn OFF "slime1($)", "slime1($$)", and "slime1(#)". And there you have it! You are finished!

 

CLICK HERE TO DOWNLOAD THE IMAGE OF THE FINISHED PRODUCT FOR PART 3 (34 kb)

CLICK HERE TO DOWNLOAD THE RM2K GAME FILE FOR THIS TUTORIAL TO MAKE SURE YOU DID EVERYTHING RIGHT! (830 kb)


Well, that's all! I hope you made a good non-random battle system for yourself ;D
Please e-mail me and tell me what you think and what I should do to better the tutorial.


Skip to Part:
Part 1 - Setting Up the Monster
Part 2 - Adding Dropped Money / Items
Part 3 - Finishing Up


Feel free to distribute this tutorial wherever you want to! Please visit my site by clicking the link at the top of the page. It is a Megaman site for now, but I'm working on the RM2K section of it. But please give me credit.


© doublenegative@digitalrice.com
Feel free to email me questions or comments :)
And if you find anything wrong with this tutorial.