|
no random battles |
by: doublenegative@digitalrice.com
The Double Negative Site
Personally, I cannot stand random battles. I feel so paranoid as to when the next battle is. Feeling this way, I no longer have random battles in my games because maybe others feel the same way. This tutorial will show you how to make it so that you can see the enemy before you fight it, and when the battle starts, it will randomly choose enemies for you!
Event Start Condition: | On Touch (Event, Hero) |
Position: | Same Level As Hero |
Animation Type: | Common/Without Stepping |
Movement Speed: | 3: x2 Slower |
Movement Type: | This depends more on how YOU want the enemies to act. Choose "Step Toward Hero" to make the enemies chase the hero. Don't worry about all of the enemies chasing him at once, only enemies on the screen will chase him. Or choose "Random Movement" to make it that if the enemy and the hero collide, it initiates the battle. You can figure out the rest. But be sure to make the frequency 8, otherwise the enemy will take a step, and wait, take a step, and wait, over and over again. |
Event Start Condition: | Push Key |
Position: | Below Hero |
Animation Type: | Common/Without Stepping |
Movement Speed: | 3: x2 Slower |
Movement Type: | Stay Still |
CLICK
HERE TO DOWNLOAD AN IMAGE OF THE FINISHED PRODUCT FOR PART 1 (16 kb)
Well, that is the end of Part 1, but you've only hit half the fun ;D |
Skip to Part:
Part
2 - Adding Dropped Money / Items
Part 3 - Finishing Up
Feel free to distribute this tutorial wherever you want to! Please visit my site by clicking the link at the top of the page. It is a Megaman site for now, but I'm working on the RM2K section of it. But please give me credit.
© doublenegative@digitalrice.com
Feel free to email me questions or comments :)
And if you find anything wrong with this tutorial.