no random battles
Part 1 - Setting Up the Monster
for RPGMaker 2000

by: doublenegative@digitalrice.com
The Double Negative Site


Personally, I cannot stand random battles. I feel so paranoid as to when the next battle is. Feeling this way, I no longer have random battles in my games because maybe others feel the same way. This tutorial will show you how to make it so that you can see the enemy before you fight it, and when the battle starts, it will randomly choose enemies for you!


  1. First off, make sure you already have the monster(s) you want to use. And make sure you already have the battle they will be in set up and named so you will know what it is.
  2. Now, make an event, and choose a pic for the monster. I'll be using the slime as the enemy in the tutorial.
  3. Here are the settings for the monster:
    Event Start Condition:  On Touch (Event, Hero)
    Position:  Same Level As Hero
    Animation Type:  Common/Without Stepping
    Movement Speed:  3: x2 Slower
    Movement Type:  This depends more on how YOU want the enemies to act. Choose "Step Toward Hero" to make the enemies chase the hero. Don't worry about all of the enemies chasing him at once, only enemies on the screen will chase him. Or choose "Random Movement" to make it that if the enemy and the hero collide, it initiates the battle. You can figure out the rest. But be sure to make the frequency 8, otherwise the enemy will take a step, and wait, take a step, and wait, over and over again.
  4. First in the Event Commands box, make a new variable and name it: "BATTLE RANDOMIZER", that way you can tell that it is for the battles. Leave the "Set" on "Set". Under "Operand", choose "Rand" and make the first number 1, and the second number 2. Click OK.
  5. Next make a "Fork Conditions" and choose "Variable". Choose "BATTLE RANDOMIZER" as the variable, and the "Set" should be 1 and it should be set as "same". Make sure "Add ELSE Case" is checked and click OK.
  6. Under the "FORK Optn" event, choose start combat, and choose a battle with 1 enemy in it. Choose a battle background. For escape case choose "Add Case". And for defeat case choose "Game Over". Click OK.
  7. Now, under the first "END" make a switch and call it "Killed Slime-1" or something like that so you can remember what number of what enemy you are on. Make it be turned ON, and click OK. It says "VICTORY" and "ESCAPE" above end, feel free to add stuff there. Like, if you run away you lose 30 GP, stuff like that.
  8. Copy the "Start Combat" you just made and paste it under the "ELSE" heading. Now right click it and click on "Edit". Now choose for it to be a battle with 2 enemies in it. Leave everything else the same. Click OK.
  9. Copy and Paste the switch you made under the "END", then make a new page.
  10. On the new page, have it activated by the switch you made, and choose a pic with nothing in it. Here are the settings for this page:
    Event Start Condition:  Push Key
    Position:  Below Hero
    Animation Type:  Common/Without Stepping
    Movement Speed:  3: x2 Slower
    Movement Type:  Stay Still

CLICK HERE TO DOWNLOAD AN IMAGE OF THE FINISHED PRODUCT FOR PART 1 (16 kb)


Well, that is the end of Part 1, but you've only hit half the fun ;D

PART 2 »


Skip to Part:
Part 2 - Adding Dropped Money / Items
Part 3 - Finishing Up


Feel free to distribute this tutorial wherever you want to! Please visit my site by clicking the link at the top of the page. It is a Megaman site for now, but I'm working on the RM2K section of it. But please give me credit.


© doublenegative@digitalrice.com
Feel free to email me questions or comments :)
And if you find anything wrong with this tutorial.