------------------------------------------------------------------------------------------- ppppppp h h ooo eeeeeeeeee n n i x x p p h h o o e nn n i x x p p h h o o e n n n i x x p p h h o o e n n n i x x ppppppp hhhhhh o o eeeeeee n n n i x x p h h o o e n n n i x p h h o o e n n n i x x p h h o o e n nn i x x p h h ooo eeeeeeeee n n i x x -------------------------------------------------------------------------------------------- here is an easy tutorial for making an item that teleports you to a map and teleports you back to the place you used the item! There a few variations but this is my way but the code is simple to change! Ok lets start! The first Thing to do is to create the Item so go to the database Tab on the toolbar and select it. in the database menu There are a number of tabs along the top, click the one that says item. On the left is a list of items already created by RM2k ( you may wish to delete these and create your own items but i'll continue as though no items are deleted ). Underneath the list of items there is a button that says "Max Field Number". Click on it a box will come up. in the box write 5000 and click "ok". This will add spaces for tonnes more items but for now we need just one space. scroll down to an empty space and write in a name for the item that will act as our teleport device ( mine will be called Whistle ). Once you have written the item in click the list box down under the classification menu and select "Switch". Change the amount of uses to limitless so it can be used over and over and make it only availible in the field by having only the field Check box selected. now press CTRL + C to copy the item and paste it into another empty space so we now have to identical items. Now to activate the switches... In the first item make the ON switch to a switch called Whistle. in the same place on the second item do a switch called whistle 2. now make sure you have a map you want the whistle to teleport you too because otherwise its pretty pointless. Now in the database menu go to the common events tab. Name the first common event Whistle ( or the relevant item name). Make the Event start condition "parrellel proccess" and the conditions switch "Whistle" Next You add any animations or whatever up to making the screen erase. After the erase screen make a Memorize place to 3 variables. In the Map Id Make a variable called Map ID, In the hero X make The variable Hero X and in The Hero Y Make the Variable hero Y. Thats the place memorized now to memorize the Bgm by simply clicking Memorize BGM. then make the teleport to the new map and make it play a BGM or whatever and make the screen show. Then in the same event Remove the first whistle and add the second whistle then turn off the switch Whistle. Now Go to a second common event and make it parrellel proccess with the appearance conditions switch as whistle 2. In this event you need to do whatever animations and then erase the screen. Now you need to make the following: Goto memorized place play memorized BGM Then Add The FIRST whistle and remove the second! Show screen and change the switch Whistle 2 OFf!! There you have it ! an item that teleports you to a new map and remembers where you were and what BGM was playing.... There is a more advanced way to do this but i tried to keep it pretty simple so there you go... Any questions e-mail Phoenix on BSakisaki@aol.com