RPG Maker 2000: How do I make a chest?                                                                                                                   By: Christopher Grabinski Translated by: Ness0973     1. Open RPG Maker 2000. Press F7. Right-click on the place that you want the chest to be, and Select New Event. That opens the EVENT EDITOR!  2. Choose the picture of a closed chest. They're in the Object1 charset! 3. For the Event Start Condition, Select "Push Key". That makes it so you must press Space to open the chest! 4. Put the " Priority type " on " Common Char Above ". That makes it at the same level as the hero so the hero doesn't walk over it. 5. Put the " animation type " on " Without Stepping ". 6. Positions the " Movement Speed " on " 3: 1/2 faster " and the " Movement type " on " Stay Still " 7. You double-click on the " Event Commands box " on " set Chara Movement " (page 2). The " Movement Frequency " should be on 8 (the fastest option). 8. There are many possibilities for the " Event Animation " however first chooses these here: Rotate Left 90° Wait at moment Face Up Wait at moment Face Left Wait at moment Press OK. now is ready the " Event animation "! 9. Now, we add the item. Double-click on the Events Windows and choose " Add item " (page 1). The " Change item Amount " Dialog appears. You can add items or can remove. Example: Operation ": Add item " Add / Drop item ": fix Potion " Operand ": set " 1 Click OK 10. Now we must tell the hero what he has found! Double-click on the Events window and chooses " Message " (page 1). Write something always you want. for example " Hey cool! You have found a potion!" Click OK if your ready! 11. Now we must make it so there's only one the item in the chest! Let's use a switch! Double-click into the Events Windows and select " Change Game Switch " (page 1)! Click the "One" radio button. Then click the [...] button. Do a new switch and give it a new name (for example " Chest1 "). Make it so that switch is ON. Click OK. 12. Now, we are ready with the " Event Conditions ". Click on " New page ", to produce a second page. Now, you see the second page! 13. In the " Event Conditions " have it require a Switch. Click the [...] button and choose your switch (for example Chest1). Click on OK. Now, the switch needs to be on for the events on this page to work. 14. Choose chara of an opened chest (Object1). Put the " Pattern " of the chest on " Middle " then! 15. Now, we put in the last " Event Command "! Double-click on the Events window and choose " Message ". Write that the chest is empty. The war's has already started. Test it quietly! One total working chest. Now, you see, as simply is the actual!