make a cutscene in RPG Maker 2K using pictures. Written by: Rein-Kun This is my first tutorial for RM2K on making cutscenes using some pictures. This process is a little complicated so PAY ATTENTION! What you'll need: RPG Maker 2000 (DUH!) The pictures you want to use Patience Step 1- The basics Here are the basics to this action. Show Picture- displays a picture on the screen. The size is 320x240 MAX resolution. Picture number- this is necessary to make some things, such as cool interfaces. Each image must have a seperate number. If someone makes a cool interface, with 2 pictures, picture 2 must be # 2, and 1 must be #1 because if #2 is #1 and #1 is #1, the second picture will erase the first one. Select picture- Lol, I'll tell you what this means. It means to select a picture in the pictures folder of your game, here are your limitations: must be in .png format must be 256 colors max resolution of 320X240 Direction- This is where you want to place it. The center is using these coordinates: 160x120. Experiment with this by moving the image in various places. There is a variable option, but I dared not mess with it, I'm not an expert Scroll with map together- This option keeps the picture in it's spot, it scrolls with the map. When not selected the image will ALWAYS be in the coordinates you set it at. Magnification- This is used for zooming in and zooming out, it works great in cut scenes. Transparency- This sets an image transparent. This is the way to make an image disappear: 0%, 25%, 50%, 75%, 100%. This is appear: 75%, 50%, 25%, 0%. Transparency Color- There are 2 options here: stir and none. Stir is basically the background color of an image. So if a picture has dark green for a stir color, it erases the stir color. This too works in cutscenes, and also helps with overlapping. None is obvious, no color is erased. Other attribute display- This one sets colors as well as draw effects. The color stuff is your basic RGB color. Chroma not only changes from black and white to color, it also adds POWER of the color. The draw effects are such as rotate, where an image spins (see Seiken Densetsu 3) You can change the speed. And a ripple effect is there as well. It basically makes an image wavy. Instead of speed being set, strength is set. Move picture- Can move a picture in certain ways. We will use this a few times. This option has the same as Show Picture, except you don't select a picture name, but the picture's number SO REMEMBER THE NUMBERS OF WHAT PICTURE YOU WANT TO MOVE!! Movement hangtime- This is how long it will take the image to move, or do as it is told. Wait While Moving: I suggest you use this wisely. If you have an image that needs to appear after another, USE THIS, otherwise the next image you want to move will fly over the other. Step 2- Finding content. First off you might want to find a few pictures that match the content of your game. Without these, you can't make a cutscene. My upcoming project Mina Toybox has a cutscene in it, that uses 19 images. And that is the opening. The event is a mess. Let's say we're using 3 pictures. Step 3- create! First of all, you need a new event. DUH!!! Now here are several ways to make it: Animated: This is a little hard, all frames of animation have to be timed. Otherwise it will display the last frame. For opening, set to auto start. It should go a little something like this in auto start. <>Show Picture: 1, Frame 1 <>Wait: 0.1s. <>Show Picture: 2, Frame 2 <>Wait: 0.1s. <>Show Picture: 3, Frame 3 <>Wait: 0.1s. <>Erase Picture: 1 <>Erase Picture: 2 <>Erase Picture: 3 <>Clear Timer Events Clear Timer Events kills auto start for an event. Fade an image in or out: This requires only 1 image for this effect. It's a painful process! Remember how I said to make it appear? You'll have to do that, but the transparency option isn't shown. It will look like this: <>Show Picture: 1, Frame 1 (160, 120) <>Move Picture: 1, Frame 1 (160, 120), 0.1sec (W) <>Move Picture: 1, Frame 1 (160, 120), 0.1sec (W) <>Move Picture: 1, Frame 1 (160, 120), 0.1sec (W) <>Move Picture: 1, Frame 1 (160, 120), 0.1sec (W) Move an image from one spot to the next: This is common. Let's move it from the top left to the center. OK? ^..^;;; <>Show Picture: 1, Frame 1 (0, 0) <>Move Picture: 1, (160, 120), 0.1sec (W) The image will move in from the top left corner right to the center. Experiment with EVERYTHING. You will eventually make cool cutscenes, just wait for Mina Toybox to see ALL of my artwork, and cut scenes!