here's how to make your heros level up their job as they level up note: this won't work for chars that use 2 weapon types or a weapon on each hand every char must have his own individual weapon create a common event on parallel proccess called [CHARNAME] Job Level up or whatever add a fork: if [CHARANAME].JLevelup is off: fork:if [CHARANAME] level higher or equal than 25 (or whatever you want) Change Walk GFX(optional) change degree(new job) change face(optional) msg [CHARANAME] Job Level Up change switch [CHARANAME].JLevelup on if on the attacking animation the character appears hitting and not just the slash or whatever then: create a copy of every single weapon and change their animation to one with the new graphic of the char(supposing you used change walk gfx) and on the common event add fork [CHARANAME] has eqquiped [WEAPON HERE] then: chane equipment [CHARNAME] arms empty add/remove [WEAPON HERE -1] change equipment [CHARANAME] (the copy of the weapon with the new animation here] and repeat for every single weapon for that char CaCtUaR cactuar@terra.cl