How to make a Real-Time Clock in RM2K ~By Mr. Grey~ This system will display the time the player has been playing the game. First, create three variables, one for seconds, one for minutes, and one for hours. Now make a common event. Name it whatever and set the start conditions to parallel process. Now the coding for this event goes something like this: <>CYCLE <>Wait: 1.0s <>Variable Ch:[####:seconds]+ ,1 <>FORK Optn:Varbl[####:seconds]-60 <>Variable Ch:[####:minutes]+ ,1 <>Variable Ch:[####:seconds]Set,0 <> :END Case <>FORK Optn:Varbl[####:minutes]-60 <>Variable Ch:[####:hours]+ ,1 <>Variable Ch:[####:minutes]Set,0 <> :END Case <> :END Cycle <> for those that don't know, the first command is a Cycle event. Within the cycle put in a wait command with the value 10, for 1 second. After that put in a Fork condition with the conditions being your seconds variable the same as 60. within this fork event you put two variable changes the first one will increase the minutes variable by one. The second one sets the seconds variable to 0. That should be enough to get you through the rest. After your done whenever you want to display the time put in a message that displays this: Total Play Time - \V[hourvariable#]:\V[minutevariable#]:\V[secondvariable#] so if your using variables 0001, 0002, and 0003 it would be Total Play Time - \V[3]:\V[2]:\V[1] this should work, if not e-mail me with questions @ jadenzerox@hotmail.com