**NOTE: If you mess up your game by doing this, you can not hold me responsible. Create a new game and test it on that first, if you feel that you will delete your game.**
This tutorial will teach you how to customize the symbols used in messages. You will need the following:
- RPG Maker 2000 (duh)
- An image editor
- A program called "Resource Workshop" (download it off Don's site)
First off, you will have to make the image for the symbols. Create an image that is 156 by 48 pixels big, 256 colors, and a bitmap. The background color must be black, and the symbols must be white. (If you don't want to do all that, you can just save the image by clicking here).
After drawing in all you images, save it (call it whatever you want, just make sure it's a bmp). Now here's the tricky part. Open the Resource Workshop, and open your game (the rpg_rt.exe file). Scroll down until you find EXFONT. Delete it. Now go to File: Add to project... In the box besides File name, type in *.bmp and press enter. Search for your symbols bitmap file, and when you find it, click OK. In the box with all the files, there should be a new one called BITMAP_1. Right click on it and click on Rename... and name it EXFONT. Now save the project.
Open up your game in the RPG Maker program. Any time you want one of the symbols appear, just type in it's code in the message. The table below shows the coding for each image. |