How to do a majora's mask style timer...

(Look before how to do Night and day by JanusX)

The process is simple...
Just do as said in the tutorial by Janus x .
Then..
At the "sun rise again " Common event change the code
so: Make a new switch called "2nd day" and then modify the
event so when the event finished it turns on the "2nd day switch".

SAMPLE CODE]


<>Fork Optn:Timer - 0m.00s.Less
<>Set Screen Tone:(R100.G100.B100.S100).4.0sec(W)
<>Time Operation:Cost Creat0m.45s.
<>Change Switch: [0014:2nd day]-ON Set
<>Timer Operation:StartTmr
<>Change Switch: [0015:NIGHT]-OFF Set
<>
:Excepting Case
<>
:End Case
<>

[END OF SAMPLE]


After that make a new common event and do exactly like for the
"Dawn to dusk event" except make a new switch called "night 2"
and change the code like that:


<>Fork Optn:Timer - 0m.00s.Less
<>Set Screen Tone:(R000.G070.B070.S090).4.0sec(W)
<>Time Operation:Cost Creat0m.30s.
<>Change Switch: [0015:NIGHT 2]-ON Set
<>Timer Operation:StartTmr
<>Change Switch: [0014:DAY 2]-OFF Set
<>
:Excepting Case
<>
:End Case
<>

[END OF SAMPLE]

Then , make another switch called "day final"..

copy again the "sun rises again" common event and change the
event like that:

[SAMPLE CODE]


<>Fork Optn:Timer - 0m.00s.Less
<>Set Screen Tone:(R100.G100.B100.S100).4.0sec(W)
<>Time Operation:Cost Creat0m.45s.
<>Change Switch: [0014:DAY final]-ON Set
<>Timer Operation:StartTmr
<>Change Switch: [0015:NIGHT 2]-OFF Set
<>
:Excepting Case
<>
:End Case
<>


Then for the final night, make a new switch called "night final"
and change the code like this:


[SAMPLE CODE]


<>Fork Optn:Timer - 0m.00s.Less
<>Set Screen Tone:(R000.G070.B070.S090).4.0sec(W)
<>Time Operation:Cost Creat0m.30s.
<>Change Switch: [0015:NIGHT final]-ON Set
<>Timer Operation:StartTmr
<>Change Switch: [0014:DAY final]-OFF Set
<>
:Excepting Case
<>
:End Case
<>

[END OF SAMPLE]


And there is where the real job begins:
Create 6 new switch:


-"tell 1st day"
-"tell 1st night"
-"tell 2nd day"
-"tell 2nd night"
-"tell final day"
-"tell final night"

make 6 new common events named after these switches..

Ok here we go for the clock job...

At the first dawn to dusk event you made, make a change switch action and
put "tell 1st day" on.


Do this for the rest of the days and nights:

(You know.. At the sun rises and dawn to dusk you made..)
At the first night put "tell first night on"
at the second day put " tell 2nd day" on
etc.

Now in the event you made for this switch put the options like that:
Activated by a parallel process ; switch "tell 1st day"

Hope you understand up to now...

Now make a code like this one..

change screen tone: put zero everywhere...
Change message style: transparent and middle of screen.
sound effect: Bell (you can reduce the speed so the bell will sound
bigger)
message: "Dawn of the first day"
message: "72 hours remains"
Change message style : (change it back to the one you were using)
change screen tone: (get it back to the one you want to use for the
first day..)
change switch : "tell 1st day" off
(DO NOT FORGET TO PUT IT OFF CAUSE THE GAME WILL FREEZE ON THE "DONG" SOUND
AND ON THE MESSAGE)

now that this is done for the first day do with for the night and das that
are left.. Just change the words to 1st night 2nd day etc.
and the switches that activate the event and the one that must be put off...


You can make a special event at the end of the final day..
Or justcopyon Majora's mask and let the moon crash on earth...

There will be an update on this tutorial soon...

If you need to ask me something then e-mail me at:

hufremso@hotmail.com
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