Debug
Menu tutorial
By
Gannondorf78
This is made for RPG Maker 2000. This
tutorial made because an easy way to adjust the various
parts
of the game in testing mode. This is not meant to be put in a game but you can
modify this in any
way you
want. If you want to put it in a game you need to put conditions in so that
they can only can
choose
valid choices. If you have any questions email me at gannondorf78@yahoo.com.
The first thing you need to do is make a
item and call it debug item. Change the classification to
switch
and then make the new switch and call it debug menu. Then make a common event
called debug
menu
make it parallel process and have it check if the debug menu switch is on. In
the common event
choose
show choice. In the slots write toggle switch, change variable, add item, page
2. Have the
cancel
case checked at choose 4.
In the toggle switch case first make a
message like choose a switch. Then have input number , at this
point
you need to make two new variables I named mine debug variable and debug
variable 2, make it
4
digits and store it into debug variable. Then change switch with the variable
as the switch number and
set it
to toggle. In the change variable case make a message like choose variable
number. Then have
input
number make it 4 digits and store it into debug variable. Then make another
message saying what
to set
it to. Then have input number make it 4 digits and store it into debug variable
2. Then in change
variable
have the variable number in debug variable set to the value in debug variable
2. In the add item
case
make a message like insert item number. Then have input number make it 4 digits
and store it into
debug
variable. Then make another message saying insert quantity. Then have input
number make it 4
digits
and store it into debug variable 2. Then add the item in the quantity you asked
for. For the add
hero
case make a message such as hero number. Then have input number make it 2
digits and store it
into
debug variable. Then use change party to add the party member they choose. Then
after the end
case
turn the debug menu off.
It should look like this.
<>Show
Choice: Toggle Switch/change variable/add item/add hero
:[Toggle
Switch] Case
<>Messg:choose a switch
<>Input Number: 4Dg.[0003:debug
variable]
<>Change Switch:[V[0003]]-ON/OFF Triger
<>
:[change
variable] Case
<>Messg:choose variable number
<>Input Number: 4 Dg.[0003:debug
variable]
<>Messg:choose what to set it to
<>Input Number: 4 Dg.[0004:debug variable
2]
<>Variable Ch:[V[0003]] Set,
Var.[0004]val.
:[add
item] Case
<>Messg:insert item number
<>Input Number: 4 Dg.[0003:debug
variable]
<>Messg:insert quantity
<>Input Number: 4 Dg.[0004:debug
variable 2]
<>Add/Remove Item:V[0003]-> V[0004]
Incr.
<>
:[add
hero] Case
<>Messg:hero number
<>Input Number: 2 Dg.[0003:debug
variable]
<>Change Hero’s Party:V[0003]->Add
<>
:END
Case
<>Change
Switch: [0026:debug menu]-OFF Set
<>
Just give the debug item to the party in
the game. If you have any problems email me. Thank you.