Debug Menu tutorial

By Gannondorf78

 

 

    This is made for RPG Maker 2000. This tutorial made because an easy way to adjust the various

parts of the game in testing mode. This is not meant to be put in a game but you can modify this in any

way you want. If you want to put it in a game you need to put conditions in so that they can only can

choose valid choices. If you have any questions email me at gannondorf78@yahoo.com.

 

    The first thing you need to do is make a item and call it debug item. Change the classification to

switch and then make the new switch and call it debug menu. Then make a common event called debug

menu make it parallel process and have it check if the debug menu switch is on. In the common event

choose show choice. In the slots write toggle switch, change variable, add item, page 2. Have the

cancel case checked at choose 4.

     

    In the toggle switch case first make a message like choose a switch. Then have input number , at this

point you need to make two new variables I named mine debug variable and debug variable 2, make it

4 digits and store it into debug variable. Then change switch with the variable as the switch number and

set it to toggle. In the change variable case make a message like choose variable number. Then have

input number make it 4 digits and store it into debug variable. Then make another message saying what

to set it to. Then have input number make it 4 digits and store it into debug variable 2. Then in change

variable have the variable number in debug variable set to the value in debug variable 2. In the add item

case make a message like insert item number. Then have input number make it 4 digits and store it into

debug variable. Then make another message saying insert quantity. Then have input number make it 4

digits and store it into debug variable 2. Then add the item in the quantity you asked for. For the add

hero case make a message such as hero number. Then have input number make it 2 digits and store it

into debug variable. Then use change party to add the party member they choose. Then after the end

case turn the debug menu off.

 

    It should look like this.

 

<>Show Choice: Toggle Switch/change variable/add item/add hero

:[Toggle Switch] Case

 <>Messg:choose a switch

 <>Input Number: 4Dg.[0003:debug variable]

 <>Change Switch:[V[0003]]-ON/OFF Triger

 <>

:[change variable] Case

 <>Messg:choose variable number

 <>Input Number: 4 Dg.[0003:debug variable]

 <>Messg:choose what to set it to

 <>Input Number: 4 Dg.[0004:debug variable 2]

 <>Variable Ch:[V[0003]] Set, Var.[0004]val.

:[add item] Case

 <>Messg:insert item number

 <>Input Number: 4 Dg.[0003:debug variable]

 <>Messg:insert quantity

 <>Input Number: 4 Dg.[0004:debug variable 2]

 <>Add/Remove Item:V[0003]-> V[0004] Incr.

 <>

:[add hero] Case

 <>Messg:hero number

 <>Input Number: 2 Dg.[0003:debug variable]

 <>Change Hero’s Party:V[0003]->Add

 <>

:END Case

<>Change Switch: [0026:debug menu]-OFF Set

<>

 

 

    Just give the debug item to the party in the game. If you have any problems email me. Thank you.