Ambient sound tutorial - my way of doing it. (Thanks to an unknown author for the idea) This tutorial creates background sounds for different types of maps... i.e. random bird calls for a forest map or random talking sounds in a Pub or inn... the possibilities are limited only to the sound effects you have and your imagination. Be sure you understand use of variables and creating common events. (See tutorials and help section) Make or download as many sound effects as you need for the game. Now to create ambient sounds follow this tutorial: First you must create a common event. Set event start condition to Call Next go to Events Commands: Create a label i.e. <>Label: 1No Next create a variable that gives a random number corresponding to the amount of sound effects you wish to play...in this tutorial I will use 4 sound effects. Name it randse or whatever you wish. <>Variable Ch[0001:randse]Set, Randm[1*4] Add fork options without else cases to test the setting of the randse variable, and depending on what number it is set at, to play a sound effect: <>FORK Optn:Varb[0001:randse]-1 <>Play SE: One(name of sound effect) <>FORK Optn:Varb[0001:randse]-2 <>Play SE: Two(name of sound effect) and so on for each sound effect. Reset randse to zero: Variable Ch:[0001:randse]Set,0 Add a wait period to slow loop down: <>Wait: 1.5s (or any period you wish but should be above 1.0s at least) Add loop command GOTO: <>GOTOLabel: 1No Make a switch to execute the common event: Create a new event on chosen map: Set Event start condition to Parallel Process and Position to Below hero. Set the graphic to empty chip. Create a new switch - Say ambsound for instance On page one set the switch on; <> Change Switch:[0001:ambsound]-ON Set Create new page in event, settings as for page one and set the Event Conditions to the new switch i.e. 0001:amsound, then add into events commands: <>Call event: randse Remember to switch off the switch when you go to a different map. Keep it on if you want the sounds to be on other maps, switching it on and off as required for each map. Enjoy! Oberonski.