How to create a door that opens before you and closes behind you without the messy confusion of switches. 1. Create your building on the lower chip like so, ________ | | | _ | | | | | |____| |_| Make sure you leave the little indentation for the doorway. 2. On the upper chip, fill in the indentation with the graphics for the doorway. ________ | | | _ | | |X| | |____|X|_| 3. Create an event with the graphic set to a door in the closed position. Make sure the position is set to "Same Level as Hero." Place event in the doorway like so, (The "D" represents the event/door). ________ | | | _ | | |X| | |____|D|_| Set the event to "On Hero Touch" or "Push Key." Now, for the actions. When the Hero touches the door or pushes the action key turn the door (right, wait, up, wait, left, start slip-through). The slip-through will allow the Hero to walk into the doorway now. 4. Create another event with the graphic set to the same door, but in the open position. Make sure the event's position is set to "Above Hero." This will ensure that the door closes behind the Hero correctly. Place this event anywhere out of the way. (The "2" represents this second door). ________ 2 | | | _ | | |X| | |____|D|_| 5. Create another event with the graphic empty. Make sure the position is set to "Same Level as Hero." Place this one above the door event. (The "T" represents this event because it will be a telelport event.) ________ 2 | | | _ | | |T| | |____|D|_| This event must be set to "On Hero Touch." More actions. When the Hero touches this event, you want to swap the current door (D) with the other door (2). ________ D | | | _ | | |T| | |____|2|_| Then, you want this door (2) to close, so turn it (up, wait, right, wait, down). Then teleport the Hero to the map containing the house he just entered. And that's it! Pretty much at least. You may wish to toss a few wait statements in here and there so, the door has a chance to finish opening and closing before the next event comes along. Also, you might be worrying about the slip- through. It turns itself off when you enter a new map, so there's no problem there. And when you enter a map, all events will return to their original places, so you don't have to worry about swapping the doors back. ----- by "Kao Vang"